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In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
Clair Obscur: Expedition 33 blew us away when it released earlier this year - one of the best Xbox releases of 2025 without a ...
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Game Rant on MSNUpcoming RPGs That Could Be The New Clair Obscur: Expedition 33Clair Obscur: Expedition 33's unexpected success was propelled by its multi-platform launch, including on Xbox Game Pass. The Blood of Dawnwalker offers a unique vampire theme with day/night gameplay ...
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending ScenesExpedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...
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Game Rant on MSNClair Obscur: Expedition 33 Dev's Expansion Plans Are a Blessing and a CurseExpedition 33 studio Sandfall Interactive commented on its plans moving forward, revealing some interesting insights.
Expedition 33 was a massive hit out of the gate. However, the developers feel the genre hasn't recovered its popularity yet.
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
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TheGamer on MSNClair Obscur: Expedition 33's Director Says The Game Was Born From A Love Of JRPGs And PhotorealismThough Sandfall Interactive is extremely French, Clair Obscur: Expedition 33 is heavily inspired by the Japanese RPG genre.
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
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