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Does Starfield use procedural generation? Yes, Starfield does use procedural generation for the 1000-plus planets you can explore, but each planet has hand-crafted elements.
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
You will not find a duplicate planet in No Man’s Sky no matter how hard you look, even though there are more planets in No Man’s Sky than there are stars in the Milky Way.
Bethesda's use of procedural generation may be necessary given Starfield's scale, but doing so introduces as many risks as it does opportunities.
Starfield will include 1,000 fully explorable planets.Todd Howard has now told IGN more about the game's approach to procedural generation, what it offers, and assured us that players can ignore ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
Like the procedurally generated galaxy of No Man’s Sky, Light No Fire’s giant, explorable planet will be procedural.
Players are discovering some immersion-breaking limits to Starfield's procedurally generated planets, making us long for the Skyrim days.
Chris Roberts talks procedural planet generation and crafting realistic worlds for an FPS.
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